[GeoHumanities SIG] Digital Art History, or Computational Media - new masters program at Duke
Andrew G Taylor
agt2 at rice.edu
Wed Feb 24 17:01:43 CET 2016
As a viz/metadata technologist with an MLS and already working in these areas for a number of years, I can't help but wonder what this means for active professionals like myself (already have an MLS).
I understand that this is an academic-focused listserve,
but the purview of academics seems to be expanding into technology, archives and libraries due to higher-ed teaching gigs become harder to come by.
This is an observation, not a criticism, and I don't think there is a clear answer.
I will say that this trend will unquestionably continue, and the issues won't disappear.
Regards, Andrew Taylor
The Art, Art History & Visual Studies department at Duke University invites
applications its Master of Arts degree in Historical and Cultural
Students in the program may choose one of two tracks: Digital Art History
or Computational Media.
The <<Digital Art History>> track engages digital technologies in the
research and presentation of art historical questions. Common themes that
can be explored are visualizing process, representing change over time,
contextualizing displaced objects, and creating biographies of objects or
collections of materials. The ideal candidate for the Digital Art History
track seeks to engage digital tools in historical questions about works of
art, buildings, and cities. The MA provides prepares students for advanced
study and for future work in fields such as museum education and exhibition
design, cultural heritage and preservation, public history, city planning,
and architectural design. Students in this track engage in faculty-led
research projects in the Wired! Lab for digital art history & visual
culture. Funding may be available in the second and third semesters
contingent on excellent work in the first semester of study. More
The <<Computational Media>> track emphasizes the study of visualization
technologies in the context of media and technology histories, cultural
analytics, and new media forms of expression. Computational Media topics
include the manufacture and dissemination of humanities data and its
expression, the social and ethical considerations of digital cultural
heritage interventions, and the aesthetic and rhetorical value of
computational media forms. The ideal candidate for the Computational Media
track seeks deeper understanding of the intersection of quantitative and
qualitative modes of historical and cultural research, is actively engaged
in hands-on computational media production, and is interested in productive
cross-overs between arts and sciences communities. This MA track prepares
students for further graduate study in digital humanities and computational
media and for training for jobs in media, design, advertising, and
technical industries. Students in this program affiliate with one or more
research labs or initiatives within the department. More information:
The MA program encourages applicants from across the Humanities and Social
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Andrew Taylor, MLS
Associate Curator, Visual Resources
Department of Art History, Rice University
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